Back with another Pokemon Fire Red / Leaf Green recreation.
Several things have been improved since last time such as scaling and file size.
The map layout itself has been slightly modified from the original, ramps to go over and around the cave rather than through it, some rocks around the small patch of land in the water for cover.
Tips, suggestions, if timers need changing, ect. let me know.
[Minor Update _b1a]
- Health & Ammo issues on map change fixed.
- Displacement fix.
- Three Payload capture points.
- All top and front textures taken from the game, rest had to be made.
- Detail_grass sprites
- Animated Water & Flowers
- Everything is scaled the same (Pixel x Unit).
- Custom 3D Building & Prop models.
- Custom Payload Cart model (Voltorb).
- Custom tunes for Supply Cabinet, Sandwich, Round Victory, Round Lose, Setup Timer end.
- Custom Health & Ammo.
- Red shortcut teleport active until first point is taken.
- Blue shortcut teleport active after second point is taken.